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Fairy Tail

Fairy Tail • Chapter 305: Fairy Strategist • Page ik-page-622050
Fairy Tail • Chapter 305: Fairy Strategist • Page ik-page-622045
Chapter 305: Fairy Strategist
This is a locked chapterChapter 305: Fairy Strategist
About This Chapter
The final day of the grand magic games is over, and it's time for the players to get back to the real business of the game. This time, they're talking about the magic of the night. The magic of night is that if you defeat the leader of an opposing wizard, you'll get to battle that same opponent again. This means that if the first master says that they should get through to the west coast, the second master will say that they shouldn't get too close to the east coast. The first master is right. The second master is wrong. He's wrong. In fact, the only thing he's figured out is that they'll have to get past the enemy at this point in the game if they want to get through. They're going to have to eliminate the enemy. The fairy tail is going to be a good luck charm, because it'll keep the enemy from attacking them. The only thing that's going to stop them from getting through is if the enemy tries to attack them. They can't do anything about that, since they've already killed the enemy twice. The other magic is that the fairy tail will be a tough luck charm. It's the same trick that the mermaids used in the first game. The mermaids use it to rack up victories in battle. The guys are bummed out that they didn't kill the enemy first time around, but they can do nothing about it now. The next day, they have a battle out, which means that the number of players has dropped dramatically. They have to go back to their rooms to get their keys back. They don't have time to wait for someone else to get them back, so they just
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Fairy Tail

Fairy Tail • Chapter 305: Fairy Strategist • Page ik-page-622050
Fairy Tail • Chapter 305: Fairy Strategist • Page ik-page-622045
Chapter 305: Fairy Strategist
This is a locked chapterChapter 305: Fairy Strategist
About This Chapter
The final day of the grand magic games is over, and it's time for the players to get back to the real business of the game. This time, they're talking about the magic of the night. The magic of night is that if you defeat the leader of an opposing wizard, you'll get to battle that same opponent again. This means that if the first master says that they should get through to the west coast, the second master will say that they shouldn't get too close to the east coast. The first master is right. The second master is wrong. He's wrong. In fact, the only thing he's figured out is that they'll have to get past the enemy at this point in the game if they want to get through. They're going to have to eliminate the enemy. The fairy tail is going to be a good luck charm, because it'll keep the enemy from attacking them. The only thing that's going to stop them from getting through is if the enemy tries to attack them. They can't do anything about that, since they've already killed the enemy twice. The other magic is that the fairy tail will be a tough luck charm. It's the same trick that the mermaids used in the first game. The mermaids use it to rack up victories in battle. The guys are bummed out that they didn't kill the enemy first time around, but they can do nothing about it now. The next day, they have a battle out, which means that the number of players has dropped dramatically. They have to go back to their rooms to get their keys back. They don't have time to wait for someone else to get them back, so they just
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