In this chapter, we learn that the first test of the eight routes is to choose the path that leads to Erza's island. In order to do so, the two teams must first pass through the "battle routes" , which are the places where two opposing teams will collide. Only one team will make it to the island, and the other team will have to pass through "quiet paths" . If the first team passes through the battle routes, it means that they have a good chance of winning the test. If they pass the "quiet path," however, they will not have a chance to win the test, because only three teams will be able to reach the island. The second team must choose a path that will take them past the "gildarts," which are places where the opposing team will collide with one another. The third team must also pass through a "he-like island," which is a place where they will encounter the "spirit-luminescent bugs," which glow when they touch the ground.
In this chapter, we learn that the first test of the eight routes is to choose the path that leads to Erza's island. In order to do so, the two teams must first pass through the "battle routes" , which are the places where two opposing teams will collide. Only one team will make it to the island, and the other team will have to pass through "quiet paths" . If the first team passes through the battle routes, it means that they have a good chance of winning the test. If they pass the "quiet path," however, they will not have a chance to win the test, because only three teams will be able to reach the island. The second team must choose a path that will take them past the "gildarts," which are places where the opposing team will collide with one another. The third team must also pass through a "he-like island," which is a place where they will encounter the "spirit-luminescent bugs," which glow when they touch the ground.