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As The Gods Will: The Second Series

As The Gods Will: The Second Series • CHAPTER 89: THEY'RE ALREADY DOOMED • Page ik-page-1759997
As The Gods Will: The Second Series • CHAPTER 89: THEY'RE ALREADY DOOMED • Page ik-page-1760005
CHAPTER 89: THEY'RE ALREADY DOOMED
This is a locked chapterCHAPTER 89: THEY'RE ALREADY DOOMED
About This Chapter
In this chapter, we're introduced to a new character named Chi-Natsu-San. He's the protagonist of a game called "Three Mi Nutes" , which is a Japanese word for "doomed." The game is based on the concept of time, and the characters have to answer a clock-shaped question: "What time is it?" The answer to the question is "one o'clock" . We learn that the answer to "Hotta Inna" is not "one," but "two," and that the answers to "Chicken" and "Statue" are not "two" but "one." The protagonist's first question is: "Where are you going?" The protagonist answers: "The scare crow is jumping ahead, hey, answer me!" The protagonist realizes that he's not going to be able to answer the question because the clock on the game's face points out the time. The protagonist has to guess the time by guessing the time on the clock's hands, which are pointing to the time in the hour. He guesses that the time is two seconds, which means that if he jumps over the clock face, he'll get a goal plate. He also realizes that the goal plate is only available to one person at a time.
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As The Gods Will: The Second Series

As The Gods Will: The Second Series • CHAPTER 89: THEY'RE ALREADY DOOMED • Page ik-page-1759997
As The Gods Will: The Second Series • CHAPTER 89: THEY'RE ALREADY DOOMED • Page ik-page-1760005
CHAPTER 89: THEY'RE ALREADY DOOMED
This is a locked chapterCHAPTER 89: THEY'RE ALREADY DOOMED
About This Chapter
In this chapter, we're introduced to a new character named Chi-Natsu-San. He's the protagonist of a game called "Three Mi Nutes" , which is a Japanese word for "doomed." The game is based on the concept of time, and the characters have to answer a clock-shaped question: "What time is it?" The answer to the question is "one o'clock" . We learn that the answer to "Hotta Inna" is not "one," but "two," and that the answers to "Chicken" and "Statue" are not "two" but "one." The protagonist's first question is: "Where are you going?" The protagonist answers: "The scare crow is jumping ahead, hey, answer me!" The protagonist realizes that he's not going to be able to answer the question because the clock on the game's face points out the time. The protagonist has to guess the time by guessing the time on the clock's hands, which are pointing to the time in the hour. He guesses that the time is two seconds, which means that if he jumps over the clock face, he'll get a goal plate. He also realizes that the goal plate is only available to one person at a time.
Jump To Chapters
Close Viewer