Several days later, the narrator returns to the game to answer a series of questions. The first question is a multiple choice question, "Horror, Mystery, Supernatural, Circumstances, Death, Decreasing, Haunted derelict Houses, Maddened Families, Madness, Family Curse." The second question is "Gothic, Horror, Romance, Picaresque Novel, Musical, and Stream of Consciousness Literature." The third question is, "The Witch's Curse." This is a solo level, and the narrator has to answer the boss's question correctly. The narrator is shocked to find himself in a luxurious room, surrounded by six laws: law 1, empathy law 2, No Props Law 3, It's Watching You Law 4, Lack of Control Law 5, Unexpected Return Law 6, Dinner Not Too Many Restrictions. He's even more shocked to learn that there are already six laws in the game already. He feels like he's been "turned into a child." He can't leave his little helper, Alger, alone to explore on his own. He wants to give him money, but he doesn't want to take it back.
Several days later, the narrator returns to the game to answer a series of questions. The first question is a multiple choice question, "Horror, Mystery, Supernatural, Circumstances, Death, Decreasing, Haunted derelict Houses, Maddened Families, Madness, Family Curse." The second question is "Gothic, Horror, Romance, Picaresque Novel, Musical, and Stream of Consciousness Literature." The third question is, "The Witch's Curse." This is a solo level, and the narrator has to answer the boss's question correctly. The narrator is shocked to find himself in a luxurious room, surrounded by six laws: law 1, empathy law 2, No Props Law 3, It's Watching You Law 4, Lack of Control Law 5, Unexpected Return Law 6, Dinner Not Too Many Restrictions. He's even more shocked to learn that there are already six laws in the game already. He feels like he's been "turned into a child." He can't leave his little helper, Alger, alone to explore on his own. He wants to give him money, but he doesn't want to take it back.