In this chapter, the gang is introduced to some of the weird creatures they've brought with them. They're called pets, but they're not really pets in the traditional sense of the word, since they don't have wings or anything like that. The only thing that's weird about pets is that they can't jump in the real world, which is a totally different world than the mortal world. The other weird creatures, like the dog, are also called pets. The group is confused by the dog's behavior, since it's not a normal dog, but the group decides to keep going anyway. The witch is indifferent to the other weird things, so they'll have to use magic to get back to the normal world. They need to find a place where they can flash, and they need to figure out where the lock is so they can get back there. They also need to know where the room is in order to get there. If they accidentally leave the room, the owner will be punished, and everyone will lose their points.
In this chapter, the gang is introduced to some of the weird creatures they've brought with them. They're called pets, but they're not really pets in the traditional sense of the word, since they don't have wings or anything like that. The only thing that's weird about pets is that they can't jump in the real world, which is a totally different world than the mortal world. The other weird creatures, like the dog, are also called pets. The group is confused by the dog's behavior, since it's not a normal dog, but the group decides to keep going anyway. The witch is indifferent to the other weird things, so they'll have to use magic to get back to the normal world. They need to find a place where they can flash, and they need to figure out where the lock is so they can get back there. They also need to know where the room is in order to get there. If they accidentally leave the room, the owner will be punished, and everyone will lose their points.