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GirlS Alert

GirlS Alert • Chapter 9 • Page ik-page-1908631
GirlS Alert • Chapter 9 • Page ik-page-1908632
GirlS Alert • Chapter 9 • Page ik-page-1908633
GirlS Alert • Chapter 9 • Page ik-page-1908634
GirlS Alert • Chapter 9 • Page ik-page-1908635
GirlS Alert • Chapter 9 • Page ik-page-1908636
Chapter 9
This is a locked chapterChapter 9
About This Chapter
The third match is called "one card." It's just like the first two, except you can't play more cards than you want. You can only play as many as you want, but you cannot use the final card, the "attack card joker," as your final card. This means that you can form two teams of two and play cards from the same team. The match is so fun that the tide turns in their favor. The only problem is that they have only three cards left. The nerd has eight cards, and the joker is one of them. The joker is the only thing that keeps the two of them even, and now they're even. They're so close that the nerd threatens to break the nerd's wrists if she doesn't stop playing cards. But the nerd isn't going to let this happen. She's a gambler, and she knows that if she didn't use the joker, she wouldn't have any chance of winning. So she's going to bet everything on the slim chance that the joker will save her from losing. This is gambling, the nerd says, and it's why she saved the joker in the first place. She says that if the joker hadn't saved her, she would have lost without using it. But now that she has it, she can play cards as many times as she wants and still have a chance to win. She also says that she'll ban the nerd from running games anymore, because he's been playing games on purpose. She swears that he'll pay for ruining her reputation.
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GirlS Alert

GirlS Alert • Chapter 9 • Page ik-page-1908631
GirlS Alert • Chapter 9 • Page ik-page-1908632
GirlS Alert • Chapter 9 • Page ik-page-1908633
GirlS Alert • Chapter 9 • Page ik-page-1908634
GirlS Alert • Chapter 9 • Page ik-page-1908635
GirlS Alert • Chapter 9 • Page ik-page-1908636
Chapter 9
This is a locked chapterChapter 9
About This Chapter
The third match is called "one card." It's just like the first two, except you can't play more cards than you want. You can only play as many as you want, but you cannot use the final card, the "attack card joker," as your final card. This means that you can form two teams of two and play cards from the same team. The match is so fun that the tide turns in their favor. The only problem is that they have only three cards left. The nerd has eight cards, and the joker is one of them. The joker is the only thing that keeps the two of them even, and now they're even. They're so close that the nerd threatens to break the nerd's wrists if she doesn't stop playing cards. But the nerd isn't going to let this happen. She's a gambler, and she knows that if she didn't use the joker, she wouldn't have any chance of winning. So she's going to bet everything on the slim chance that the joker will save her from losing. This is gambling, the nerd says, and it's why she saved the joker in the first place. She says that if the joker hadn't saved her, she would have lost without using it. But now that she has it, she can play cards as many times as she wants and still have a chance to win. She also says that she'll ban the nerd from running games anymore, because he's been playing games on purpose. She swears that he'll pay for ruining her reputation.
Close Viewer